Wednesday, March 31, 2010


Gamers move from passive observers, "someone who doesn't even know the rules, to being a cheater, to being a writer, to being a programmer. Those are the stages our civilization has moved through in successive stages of media... My issue, is that at each stage, when we get a new medium, civilization seems to be one stage behind .. and an elite learns to actually use the thing ... Programming is bigger than the printing press, it's as big as text ... [It's important for people] to contend with the biases of digital media, to KNOW that there are such things as biases .. if we don't create a society that at least knows there's a thing called 'programming' then we will end up being the users, and worse, the used."

Tuesday, March 30, 2010

Gaming can make a better world

"Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."

Monday, March 29, 2010

Raymond Scott

"Perhaps within the next hundred years, science will perfect a process of thought transference from composer to listener. The composer will sit alone on the concert stage and merely 'think' his idealized conception of his music. Instead of recordings of actual music sound, recordings will carry the brainwaves of the composer directly to the mind of the listener." —Raymond Scott, 1949

Pranav Mistry

Sunday, March 28, 2010

Earth Hour

"Biologically those organisms that have the greatest amount of diversity will survive. Those that resemble each other closely are doomed!" -- David Suzuki

Saturday, March 27, 2010

Faile and Bast

ya, well.. do this instead...

Deluxx Fluxx from Rockwell Kills on Vimeo.

Wednesday, March 24, 2010

Nintendo 3DS

Next generation DS with Autostereoscopic Display:

Sunday, March 21, 2010

Pattern Recognition

Why, oh why, my obsession with glitch? Better than Rothko. I'm convinced I suffer from some kind of 'Obsessive Compulsive Pattern Recognition Disorder'. Although, I suspect, this may be the very thing that drives human consciousness.

"In the Jungle, they that recognize the tiger survive.
They that don't, die." --moi

Domestic Robocop + Original Footage

"The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it."

domestic robocop: original footage from Keiichi Matsuda on Vimeo.

Rhythmic cycle w/ abstract animation

Haven't seen nice music visualization quite like this before. As far as I know, just animation, not interactive.

Sonar from Renaud Hallée on Vimeo.

Click and Glance Mentality

"Driveby culture and the endless search for wow"

"We're creating a culture of clickers, stumblers and jaded spectators who decide in the space of a moment whether to watch and participate (or not) ... More and more often, we're seeing products and services coming to market designed to appeal to the momentary attention of the clickers..."


Winners 2010 Skyscraper Competition

Saturday, March 20, 2010

Thursday, March 18, 2010

Everytime you make a powerpoint ...

We will be Here (Superstruct)

"We will be Here" - Densitydesign

Visualization based on contributions to Superstruct.

"The map, thanks to the layer of allegorical illustrations, not only wants to disseminate the ideas generated during the project ‘Superstruct’ but also provide a starting point, a common imaginary, to start discussion and analysis on the world to come." --

The Story of English

Great (long) documentary on the Story of English. Plenty of low-key documentary narrative and pastoral scenery to keep you sedated and napping the rest of the week... in English.

Monday, March 15, 2010


Jeremiah Jae - Vertical Pupils from Jeremiah Jae on Vimeo.

Will Insley: ONECITY


"26 years ago, the Guggenheim hosted an exhibition of work by Will Insley, focusing particularly on Insley's project ONECITY ... the artist described his own interests as having 'very little to do with advanced planning theories of the present' and no relation really at all to the 'utopias of the future, but rather with the dark cities of mythology, which exist outside of normal times in some strange location of extremity.' ... Insley once quipped:

'what was absent from the ruin is often less marvelous than we imagine it to have been. The abstract power of suggestion (the fragment) is greater than the literal power of the initial fact. Myth elevates.’

These mythic fragments of a city that never was thus take their artistic power more from suggestion—of possible archaeologies and future extensions, impossible events this civilization of the plains might yet undergo—rather than any sense of intended realizability." -- BLDGBLOG

Tuesday, March 9, 2010


Making the web more like a web.

I hate it when Microsoft steals your ideas!

Love the "emotionally involved, immersed in the experience itself" 'Magic: The Gathering' part!
What are they smoking?

Very much drawn to the 'kiva loans' idea... potentially giving more of a human face to the vast database of 'borrowers'.

Wednesday, March 3, 2010

The Game of Life: Jesse Schell

10+ points for eating your cornflakes!

Jesse Schell on the psychology of games and social media, the hunger for authenticity, technological convergence, external reward systems, the future of games and the important role of those that will design them. Very insightful!